Wednesday, September 12, 2012

History Behind DCUO: Iconic Armors, Tier 1: PVE

I'm going to do the Iconic Armors in terms of tiers. I'm also going to do PvE and PvP as separate updates, though each hopefully won't take too long. In addition, they are going to focus on the armors themselves- the characters they are associated with are going be in other updates. There will occasionally be exceptions to this, if I can't really think of an update where they will g. To start things off....

Speed Force Spectrum
Considering I literally don't have anything to add here, I guess I'll explain the Speed Force. The speed Force was introduced by Mark Waid and, from what I can tell, first appeared around Flash volume 2 #97 (January 1995), which was part of the Terminal Velocity storyline. In said story, Wally West was attempting to find out how his cousin Bart Allen, grandson of the second Flash, Barry Allen, had super speed. One elder speedster, Max Mercury, introduced the cast to the concept of what he called the "Speed Force".

As he explained, the Speed Force is an extra dimensoinal energy and place, a sort of realm of pure energy from which speedsters draw their power from. It explains how the Flash doesn't have problems with mass or perception of time, despite Relativity. It explains how the Flash's costume-or the Flash itself- isn't torn apart by sheer friction. In short, it was intended as a simple MacGuffin to explain the physics problems behind the Flash.

Max Mercury further explained that he had brushed against the Speed Force several times. When he had gotten his powers (From a Native American shaman), he had felt a great urge to push them as far as he could. When he did, he ended up coming into contact against a sort of extra-dimensional wall that rebounded him straight into the future. He did this several more times, until he ended up in the 20th century. He superheroed in the second World War as Quicksilver (His origin- he was originally a Quality Comics character prior to Mark Waid revamping him.)

During a big fight with Kobra, Wally ended up flying head first into the Speed Force. Inside, it was revealed it was a sort of paradise for speedsters. This aspect was re-used several times, most notably in Infinite Crisis #4, January 2006, and 2009's Flash Rebirth miniseries. Wally ended up finding his way back to Earth through his 'lightning rod'- his girlfriend Linda Parks. As sappy as this sounds, it actually has been quite well done in the many times this particular chestnut has been brought out.

The Speed Force was just sort of a catch-all explanation for various Speedster related stuff, though it wasn't really explained much until Geoff's second Flash run. In issue 12 of that particular run, it was revealed that the Speed Force was literally time itself. This actually makes some sense, if you think of space-time as being one thing instead of being separated. I'll give Geoff a pass on this 'crazy' revelation.

STEELsuit MK-1
This is an odd one, since it's pretty much Steel's armor, and this ain't for talking about the characters.This is a problem when it comes to armored characters with iconic armors based on them- talking about their armor pretty much is them. However, one piece of equipment from this suit is based on something specific- the Entropy Aegis Headguard derives from the ill regarded Our Worlds at War event from 2001.

The event in question revolved around the villain Imperiex, who was a living embodiment of entropy and who wanted to create a new universe by starting a new Big Bang. During said event, Imperiex utilized "probes", which were essentially smaller versions of himself. One such probe was defeated by the forces of Apokalypse, and was crafted into a suit of armor that harnessed the powers of entropy and Apokalyptian science. Superman had been intended to wear the armor against Imperiex, but turned down the armor. Instead, a wounded John Henry Irons instead was bound to it. That all took place in Superman: Man of Steel #117, October 2001.

The armor was used a few more times before the storyline came to a head  in Superman Vs. Darkseid: Apokalypse Now, a one shot from March 2003. The armor had steadily corrupted John Henry Irons, allowing Darkseid to take sway over him. He was unbound from him when Superman and various other allies, including Steel's niece Natasha Irons, helped combat Darkseid.

Fate's Faith
Despite being sold by Raven, this suit is based on the so-called Vestments of Fate. We'll talk about the good Doctor at a later date, but we'll focus on his outfit here in the now, with brief nods for some of the piece names.

There are three parts that make up the Vestments: The Helmet of Fate (Sometimes called the Helmet of Nabu), the Amulet of Anubis and the Cloak of Destiny. We'll cover them in order of importance, from least to most.


The Cloak, I can find nothing on. Seriously, nothing. As far as I can tell, it only exists as a Vestment to cover a continuity gaff, when Kent Nelson didn't have the power of Nabu but continued superheroing as Dr. Fate.  It may not even really cover said gap outside of fandom. It's not even part of Fate's Faith, so it's not really even important here. I find that rather amusing.

The Amulet of Anubis was prominently featured in Fate's design, but wasn't actually explained until 1st Issue Special #9, December 1975.  In said issue, it was revealed that the God of Death, Anubis, had gifted his priest Khalis with the Amulet. The Amulet granted Khalis with various ill defined abilities, including mind control, as he took control of a legion of slaves to build a big ol' pyramid in honor of Anubis. When Nabu, who was sort of the OG Dr. Fate, came to blows with Khalis, he took the Amulet as a trophy of sorts. Another origin was used in the more recent JSA series, and said that the Lords of Chaos Flaw and Cutter, of Gemworld, had created it.

The Amulet has one cool power in particular. As shown in JSA #3, October 1999, the Amulet has the souls of all previous Dr. Fates dwelling in it in their own personal Heaven. In said issue, the second Star-Spangled Kid (and later Stargirl) is sucked into the Amulet amidst a fight with Mordru. Inside she meets the Golden Age Fate, Kent Nelson, and his wife Inza. They help point her to the latest Dr. Fate, Hector Hall.

By far the most important aspect of the Vestments is the Helmet. It'd be kinda weird if it weren't, considering it is the most prominent aspect, wouldn't it? The Helm first appeared in More Fun Comics #55, May 1940. The origin of the helmet wasn't elaborated on in the Golden Age, though it did go through a drastic shift in October 1941's More Fun Comics #77, where it became a half helmet that only came down to Kent Nelson's nose or so.

The Helmet has never really been explained from what I can tell. In the aforementoined 1st Issue Special, it was revealed that Nabu continued to exist inside the helmet. It's also been said that it can overtake the person wearing the helmet. This was the reason given in All-Star Squadron as to why Kent Nelson melted down part of the helmet- to lessen Nabu's influence on him.

The Helmet is one of the foremost mystic artifacts in the DCU universe. It even had its own miniseries in 2007, picking up from its appearances in Infinite Crisis.  It's also had several appearances in other media. It was an important artifact in Smallville, and is currently quite important in Young Justice. In short, it's p important.

There are a few other tidbits in the Fate's Faith set. The shoulders are called the Carcanent of Ur. In Dr. Fate's first appearance, Kent Nelson's father was exploring the Valley of Ur in Mesopotamia when he found Nabu's pyramid.

The Waistguard of Chaos Bound, the Chestplate of Order and the Helmet of Balance all come from the Lords of Chaos and Order that form the backbone of the Dr. Fate mythos. As explained in the 80s Fate series, Nabu is a member of a extra-dimensional race called the Lords of Order that are at perpetual war with the Lords of Chaos. Not much else to say about those without getting overly specific.

Metallo's Maw
Well, I can't think of a better place to stick a bio about Metallo, nor a better fit for this particular armor, so I guess he'll have to do.

Metallo is one of the higher echelons of Superman rogues, occupying a sort of niche were if there is an a long running adaptation, he will be seen. See: Superman: The Animated Series, Lois and Clark, Superboy and Smallville. He's also been in the majority of Superman games, like the Superman Returns game, or the entirely too many games based on STAS.

So, who is he? He first appeared in Action Comics #259, May 1959. Said issue is much more remembered for the first appearance of Supergirl. In said first appearance, John Corben was introduced as a journalist that led a double life as a murderous thief. Whilst attempting to flee from the scene of a murder he thought perfect, he ended up in the business end of a car wreck.

One of the astounding number of mad scientists running around in the Pre-Modern era of comics found him and transferred Corben's brain into a robot body conceptually not unlike the two Robotmen DC has had, with one twist: It used a piece of uranium as a power source. That's right- in his first appearance, he didn't have a Kryptonite core. Well, he did- Vale told Corben that a local museum had a piece of Kryptonite that could power him forever.

So he attempted to rob it, and guess what happened? It turned out Superman had (wisely) switched the Kryptonite with a piece of painted rock. Corben just sort of keeled over after that. This always made me laugh- in the height of the era of the 'no killing' rule, Superman inadvertently killed one of his villains.

John Corben never came back Pre-Crisis. In Superman #310, April 1977, Corben's brother Roger was willingly transferred into a new Metallo by the generic evil orgnization SKULL in order to get revenge on his (19 years dead, I might add) brother. This Metallo used the Kryptonite core, and a green and orange costume that has became a trademark of Metallo. This is the costume that was brought back in the New Krypton saga, and has also been elsewhere recently, such as in Brave and the Bold and a recent toy.

Roger was erased following the Crisis on Infinite Earths. In Superman vol. 2 #1, January 1987, the new Metallo was introduced. This particular origin has Corben as a two bit thug who gets in a grievous accident. Once again, Vale happens to be nearby. This time, he's a crazy anti-alien guy who somehow managed to get a hole of, and misstranslate, Jor-El's message to his son, so he wanted to make an anti-alien soldier. Vale puts Corben's extant brain into a Terminator inspired robotic skeleton made out of an experimental alloy called Metallo. Clever, no? Metal + alloy = Metallo? Yeah, it wasn't clever a quarter of a century ago, and it ain't clever now.

Anywho, Metallo turned against Vale instantly and killed Vale by snapping his neck. Remember, folks. Never help a robot, because he's just going to snap your neck. Anywho, Metallo came to blows with Superman many times over the next few years. Eventually, during the Underworld Unleashed saga, in Steel v.2 #21, he sold his soul to Neron in exchange for the ability to control and absorb machinary, becoming a giant. It was in this giant form that he most resembles his DCUO form, complete with pistsons on back.

During the end of President Luthor's presidency, Batman came to believe that Corben may have been the thug who shot the Waynes. This was after Joe Chill had been erased from canon but before he had been drawn back in. That never amounted to anything, however, and serves mainly as more trivia.


In the time sense than, Metallo has been rebooted not once, but twice. We won't talk about those, though, as they have no bearing on DCUO. You should check them out regardless, though- Superman: Secret Origin and Grant Morrison's Action Comics are both great.

Frozen Fury
Much like the above, but with Mr. Freeze replacing Metallo. I'd hope that would be obvious, though.

Mr. Freeze was created by Bob Kane (Actually Shelly Moldoff) and writer David Wood, and first appeared in Batman #121, February 1959 as Mr. Zero. He didn't take the name Mr. Freeze 'till Detective Comics #373, March 1968, though that name originated from the Adam West television series.

Mr. Freeze is one of the foremost cases for character revamps in comics. In his first appearance, he wore a gaudy as hell mauve and green affair. He also had almost no origin- it was just briefly mentoined that he was a cryogenics scientist who spilled some sort of coolant on himself. He appeared a few times in the late Silver and Bronze ages in a better costume, but it wasn't too great either. After that, nada. He wasn't even in Crisis on Infinite Earths. Heck, in Grant Morrison's Animal Man #25, wherein Animal Man goes into Comic Book Limbo, Freeze is there. The poor guy says he's been there so long he's forgotten what a human face looks like. In Robin II #1, he was unceremoniously killed off by the Joker. Oddly, despite this small

His big break came from writer Paul Dini and Hellboy artist Mike Mignola's revamp for Batman: The Animated Series. This added the now most familiar parts: his wife Nora, his name Victor Fries, his now iconic suit that this iconic armor is based on. This version of the character was formally brought into regular canon with 1997's Batman: Mr. Freeze, a one shot designed to coincide with the release of the infamous Batman & Robin. This version added in a new twist: That young Vic had been obsessed with cold as a youth, going as far as freezing animals.

Following that, Mr. Freeze frankly degraded into just another rogue. Unlike his animated counterpart, who had an actual character arc, he had been frozen (no pun intended.) During No Man's Land, he controlled a Gotham power plant for a bit. In Infinite Crisis, he was a member of the Secret Society of Supervillains. Around that time, in Cassandra Cain's Batgirl title, Nora was bizarrely resurrected as a fire themed villain named Lazara. This is best forgotten, however.

Freeze occupies the top niche of Bat Rogues these days, but rarely has any important role beyond that of a goon. He had a semi-important role in the recent night of Owls crossover, but that is beyond the scope of these articles. To keep things related to DCUO, I'll keep the history Pre-New 52, though I have been totally digging the new universe.

Aegis of Azarath
Yeah, there isn't anything here I can't cover when we get to Raven/Trigon/Brother Blood, so let's keep that one for another day.

Monday, September 3, 2012

History Behind DCUO: Vengence of Bane

In honor of a certain film that hit theaters a little over a month ago, I thought I'd do a sort of mini History of DCUO for it. And here... we... go...

Bane
Bane is perhaps the most iconic and successful of all modern Batman villains. I'm not even sure this could be in doubt. He first appeared in Batman: Vengence of Bane, January 1993 and was created by the inimitble early '90s team of Chuck Dixon and Grahm Nolan, with apparently some help from other Bat-scribe Dough Moench. (Side note: his name is said monk, apparently.) The character was explicitly designed to be a sort of anti-Batman, like so many other Bat Rogues like Killer Moth or Prometheus. Bane was more along the lines of the Doc Savage aspect of Batman, however, the sort of Peak Human omni-talented ubermensch.

Bane's origin is recounted in his first appearance. His father was a rebel in the ficticious South American country of Santa Prisca, which had prevoiusly appeared in Bat Chief Editor Denny O'Neil's magnificent Question series. The rebellion was short lived and unsucsessful, however. Most of the rebels were captured and imprisoned or executed. Bane's father- his identity was kept hidden in the original stories, but Batman: Gotham Knights #47, January 2004, revealed it to be King Snake, a Robin villain- skipped country instead. Under Santa Priscan law, a male heir was allowed to take his place instead. Bane's pregnant mother was arreseted and kept in the sadistic prison Peña Dura 'till they could find out if her kid would be male or not.

Bane spent his youth in the prison, his only company being his mother, who died when he was about five, and his teddy bear. However, he ended up on the wrong side of a particularly violent pedophile, who knocked him over a catwalk, knocking him into a coma. Whilst in this coma, Bane has a vision of a great Bat, symbolizing all of his fears. The bat tells him to become the Bane of everything, and that the weak exist to be subservient to the strong.

After waking up from his coma, Bane goes to the pedophile and gets revenge on him. As punishment, the warden sentences Bane to a special solitary cell that is under sea level. Every night it flooded and Bane was forced to swim to survive. He spent roughly ten years in this cell before he was released back into gen pop. Here, he establishes himself as the King of the prison.

This particular achievement gains him the notice of an experiment the prison is running on a new drug code named Venom. Bane is able to survive the experiment, which no one else had.  Shortly thereafter, Bane, with his three 60s garage rock named flunkies Trogg, Zombie and Bird in tow, kill the warden and escape from Pena Duro and leave for Gotham to confront the mysterious "Bat-Man". When there, Bane confronts the Bat-Man briefly.

This was, of course, build up to the big Batman event of  1993, Knightfall. In the opening salvos of Knightfall, Bane blows out the gates to Arkham Aslyum and Blackgate Prison (Batman #491, April 1993), releasing all of the inmates into Gotham. Batman spent several nights rounding them all up.  The villains tax him mentally- Scarecrow and Joker are among those he has to round up- and physically. This allowed Bane to easily beat the exhausted Batman, culminating in him picking up the wounded vigilante and cracking him over his knee like a stick (Batman #497, July 1993.) This paralyzes Batman, making him one of the few villains to ever actually best Batman in combat. With Batman crippled, Bane takes his place as king of the Gotham underworld.

Note something important here: He does not just beat Batman in a match of strength. Bane is smart- he allows the rest of the Bat rogues to do most of his work for him, whittling down Batman. This allows him to pretty much beat Batman with little effort on his part. Adaptations frequently miss this part.

Anywho, Batman was replaced by John Paul Valley, better known as Azrael. In Batman #500, he confronts Bane in a mechanical Bat suit that will be discussed at a later date. Azrael severs the tubes that feed Bane Venom, causing him to go into withdraw. Azrael then precedes to beat the crap out of Bane, leaving him for dead. That was pretty much the end of Bane's purpose in the Knightfall crossover.

Bane drifted to and fro after this. In 1995's Vengence of Bane II: The Redemption, he swears off of Venom, a promise that, for over a decade, was indeed kept. In 1996's Legacy crossover, he shows up as the Ubu to Ra's Al Ghul; this was not explained for several year's, until 1998's Bane of the Demon. In a bizarre story in 2002, Bane comes to believe that his mysterious father, whom he had been told was an American doctor, was none other than Thomas Wayne! This was quickly forgotten. Eventually it came out that his father was the aforementioned King Snake. He responded by killing him.

Following Infinite Crisis, Bane rediscovers his purpose. As said in May 2006's Infinite Crisis #7: "I finally know who I am. I am Bane. I break people." In Checkmate vol. 2 #8, he comes to blows with Checkmate over his rule of Santa Prisca, which he had taken over since the Crisis. He ends up confronting, and being beaten by, Tommy Jagger, the son of the Judomaster, whom Bane killed in Infinite Crisis. It was also during this time Bane encountered Hourman III and his father, the original Hourman. This is covered more later in this article.

Bane's last major character development came courtesy of Gail Simone's Secret Six. In Secret Six #1, September 2008, Bane became a member of the rogue Anti-Villain group. Bane had a lot of crazy adventures I haven't read yet and during which he became good friends with Vandal Savage's daughter, became king of Skartaris, blessed Dick Grayson and rode dinosaurs, among other things. He's appeared since then, but it hasn't been too major.

Osito
The  item Osito's Band, which can drop in the lighthouse instance, bears the name of Bane's teddy bear from his childhood in Pena Duro. Granted, it's just Spanish for "Little Bear", but the reference is clear. Osito only appeared in Vengance of Bane, but did have a brief cameo in Bane's origin backup in Countdown to Final Crisis #7, from March 2007. He also was released as an accessory to the Bane figure in Mattel's DC Superheroes line around 2005. That's a pretty cool accessory! Too bad a bunch of figures were released without it.

Osito was Bane's only comfort after his mother died as a child, and he is rarely seen in Vengance of Bane prior to his revelation without him. When he gets revenge on the sadistic warden of Pena Duro by tossing him out of a helicopter as he escapes, he tosses Osito to "keep him company".

It's small allusions like this that make me love DCUO.

Venom
Venom first appeared in Legends of the Dark Knight 16-20. Of interesting note, this was intended as the first arc, but was nixed by writer/editor Denny O'Neil. People might not take too kindly too a new title starting with Batman on drugs, after all.

Venom, of course, is the chief super steroid in DC Comics, if not all of comics. In its earliest appearances, it takes the form of a pill. Many years later, in JSA Classified #17, November, 2006, this aspect was retconned to derived from Rex Tyler's Miraclo pill. This is the arc in which he comes to blows with the two surviving Hourmen.

In Vengence of Bane, Bane is chosen as a test subject by an anonymous doctor (Who may have been intended to be Hugo Strange) for his physical capabilities. All prior test subjects had died when their hearts literally exploded. The drug is, in this form, administered intravenously via a pack on Bane's back and controlled by a dial worn on his wrist. The tubes offer a spot to attack Bane.

Venom is highly addictive, and has potentialy lethal withdrawl. As per one source, Batman Beyond, this leads to a catch-22 where chronic Venom abuse can lead to a weakened nervous system that has to be kept active by more Venom. Also in Batman Beyond were smaller Nicotine patch-esque patches of Venom called Slappers, but that's neither here nor there. A lightened form was used in Superman/Batman's first arc by President Luthor.